HotFix v68 addressing damage issues
We would like to inform you that we have just deployed a hotfix, addressing issues related with the damage model, and including various other fixes. Here are all the changes.
Ultimate Admiral: Dreadnoughts Alpha 4 v68 HotFix
Increased damage of main guns. The whole damage model should feel now much more realistic, as intended for the main update.
Reduced base accuracy for secondary guns. On average their accuracy is inferior compared to main guns but they will aim progress more effectively when targeting fast vessels.
Flooding should happen more often when guns hit underwater sections. - Flooding will not be repaired so fast, so it will have a noticeable impact on large capital ships.
Increased slightly the damage of torpedoes.
Torpedo protection effect reduced slightly so that late battleships do not become immune to torpedoes.
Increased base speed of torpedoes about +2 knots. They could become unhistorically too slow at their maximum range settings, creating targeting issues (Ships not firing torps at long range, firing at too wide arcs and hitting themselves etc.).
Decrease speed penalty of electric torpedoes from -30% to -25%.
Weight issues making ships, especially battlecruisers, too fast for their size have been resolved. A ship may still be designed to exceed the 40 knots but with much greater sacrifices in armament and protection.
Fixed an issue with German Battlecruisers (They were unavailable for a small time period between 1924-1929 in custom battles).
Fixed issues that made Torpedo Boats (TB) either too slow or too vulnerable to gun fire.
Fixed a problem with a British BB of the 1920s that made its hull too long. - Allocated more funds to mission "Hurry Up" to allow strong ships of higher speed.
AI & Gun Targeting Improvement.
Other minor fixes.
As always, your feedback will be much appreciated in our forums: